Worthplaying | PC Review – ‘Pecaminosa’

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You are the stereotypical black sleuth, drinking heals you and smoking makes you lucky and a bad mouth.

Jean Souza from Pecaminosa is not what you would call an exemplary human being. It’s hard to live the trope of the jaded ex-detective in a typical black story, one who has fallen out of favor and spends a good deal of his time drowning his sorrows in a bottle of “Mack Daniels” while stinking the tobacco slightly stale. He comes out, however, with something that almost sounds like dignity and spirit – but not quite.

Still, it’s sort of delicious.

Film noir has always been a beloved genre, and the shady, drab style translates perfectly into video games. Pecaminosa by Cereal Games is as black as you can get in a video game: pixelated and darkly beautiful, and with a touch of the supernatural for good measure.

Souza receives an unexpected visit from a former criminal – a dead criminal, thanks to the heroic actions of Souza at his peak. Charlie’s ghost “Two Angels” seeks redemption for his bad deeds in life, and he needs Souza’s help. Souza is the man for the job because what Charlie needs is to put bad guys underground, which is Souza’s specialty.

This simple story is the starting point for the game, and I love when the developers use the story as a pseudo-tutorial medium. You get to the gist of the action part of this action RPG pretty quickly, as it is equipped with the typical WASD movement pattern: E for performing actions and a few simple strikes to deal with weapons and custom items or traits related to them. keys. The action in Pecaminosa, although delicate at times, takes a back seat to the story, but it should be noted that it gives a somewhat nostalgic feel for games of yore, strongly smacking some of the more difficult console games of my youth.

In Pecaminosa, you must manage Souza’s health and stamina as well as a Publication date-Style attribute tree, where you can assign points (earned by higher level) to LIFE traits: Luck, Intelligence, Strength and Endurance. These points impact how you fight, interact, extract information from your contacts, etc. It’s common in a lot of games, and I love that kind of character customization.

Speaking of customization and attributes, I was surprised to find that by wearing certain clothes together, you could earn a set bonus that increased the stats of the LIFE tree. While not uncommon in games, it didn’t feel out of place here, but it was very welcome.

Souza is a resourceful man, and that’s where the RPG element of Pecaminosa take off. It’s a story-driven game at heart, so there’s a lot of dialogue. During these entertaining conversations with colorful characters, you’ll have an odd choice of dialogue, which is often reinforced by a trait from your LIFE tree, and usually ends in a fight. Souza is rude, to say the least.

There are tougher boss fights, which made me rage inside and curse myself for entering without seeking more liquid health (“Mack Daniels” heals you, admittedly a cute touch) or for wishing I had used my fists. to smash barrels instead of using the suddenly valuable bullets. More than once I have had to revert to previously loaded saves, often taking me miles back in history, just to play skirmishes and investigations more conservatively to give myself a chance to fight the boss .

It’s frustrating, but as the game tells you with every death in a boss or minion fight – luckily you’ve got a billion chances to try again – “the game is fair … blame yourself …” .

It’s annoying and infuriating, but it’s true.

Pecaminosa is full of rather disreputable people. The good news is that they can almost always be bought, manipulated, or coerced into compliance. As you follow the trails and lead to your targets, the people you talk to may have a quest to complete, or they may be pushed into coziness. Either way, the story and dialogue, while quite grainy, keep you entertained as long as you’re not squeamish about the slurs and foul language.

Otherwise, you can always ignore it, but where’s the fun in that?

(As someone who dies a lot in action games, the ability to skip dialogue is usually a welcome addition to any game.)

In addition to Souza’s abilities to anger the masses, what a dark plot would be complete without tired and washed-up cops, undeniable betrayals, the bizarre plot twist, and a troubled femme fatale who holds the lost and tortured heart of our hero? Fortunately, Pecaminosa offers all of the above.

Pixel art adds to the grainy nature of the story and its setting, offering only blurry portraits during moments of dialogue. Being unable to see each character clearly adds to their development in one way or another, keeping their true natures and desires in the shadow of the story. It fits perfectly into the black style. In addition to the pixel art mixed with dark pops of black, the cut scenes are drawn in a more comic book style, adding another level to the overall scheme that works perfectly together.

I would be remiss if I didn’t mention Pecaminosais an amazing and obviously original jazz soundtrack that, as a fan of the genre, I will locate and purchase ASAP. The astonishing music transports you directly to a black-esque and salty, gray and sleazy detective’s office, waiting for a damsel in distress to walk through the door with sad eyes and an exciting dilemma.

Pecaminosa It’s also packed with fun details that are often overlooked in games, like a seemingly included random blackjack mini-game that you can play right from the menu. It was a really cool addition that I spent all my chips on before I even started playing. The menu also offers the typical game settings for a pixel art game.

As for the storyline and general gameplay, there is a quest log divided by chapters, although it is more of a detailed task list, which suits Souza’s personality. I found myself looking at this menu, known as The Story, in addition to the other tabs, such as inventory – I used it so frequently and often in the middle of the fight that I was sorry that it be linked to the typical “I”. key – the LIFE attributes screen, the map and the compendium, which housed a kind of biography for each character in the game.

I found the story section to be somewhat lacking, as there were times when my map indicated there was a quest in an area, but I couldn’t find this information in my story tab. More than likely I spoke to someone and didn’t pay attention to what was said, and my memory is worse than a sieve, but that was a minor irritation for a finisher chronic gambling.

I also found that there were a lot of save points at the start of the game, but those would decrease, admittedly naturally, as you progressed and it gets more difficult. It made sense to me, as you’re expected to need less pampering in later stages of the game, having survived mechanics so far, but I don’t do well in action titles. , so the lack of backup stations was alarming.

As for the brass tacks, there was too much action and not enough RPG, but that’s a personal preference, not a flaw in the game’s design. Maybe that’s because I’m not not so good in the action part of the title, but I found the boss fights to be exponentially more difficult than fighting multiple thugs and rats etc. Yes, boss fights should be tougher, but I scratched with a burst of health on my best tries. In general, I prefer a good story to a lot of action.

Pecaminosa is great for the genre, pulling so many elements out of some headlines and pairing them well with pixel art, a black-centric theme. The music might be the best part of this game, but I could be biased. The dialogue and the intelligent flow of the story, which is presented in such a way that you have to follow breadcrumbs and explore on your own terms, was witty at times and undeniably funny. For a game you can easily enjoy on a weekend, casually interrogate tough guys, and escape the brutal beating of mobsters, it’s well worth the $ 12 price tag.

On this, I will quote Pecaminosathe appropriate description on Steam and tells you to “grab your gun, go out on the streets and do what you do best: investigate and interact with the scum.”

Note: 7.0 / 10


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